MPC’s VFX Supervisors Matt Jacobs and Etienne Daigle, working with VFX Producer Hayden White, led a global team of 1,300 artists and their support teams to complete over 1,400 shots for ‘Sonic the Hedgehog 2’. After working on the first film and growing familiar with the Sonic universe and Sonic’s character design, all following the original Sonic the Hedgehog video game series, the team was ready for new challenges.
Nevertheless, the project put their powers of character animation, environment-building and explosive FX to the test. On the animation side, MPC’s work focussed on Sonic himself and two new characters, Knuckles and Tails, while on the FX side the team tackled new environments, destruction, fight scenes and mysterious temples. A particular challenge was staying true to the canons of the game and the details fans love, while building out the larger universe and story.
The director Jeff Fowler’s influence on the project was unusual and very strong. His background in animation meant the performance aspects of the work were especially important to him and, after directing the first film as well, he was deeply committed to the story, to Sonic and to the other characters.
Read Digital Media World’s interview with VFX Supervisor Matt Jacobs and Animation Director Eric Guaglione here.